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Mega man project zero zigma
Mega man project zero zigma







"It's just that there were some of our fellow creators at Capcom at the time, people in the same company as us, whose work we'd noticed. "When we created Inti Creates, it wasn't out of any frustration towards Capcom - not at all," Aizu explains. In fact, both Aizu and Tsuda had each only been with Capcom for three years when they banded together with nine of their coworkers, left Capcom, and established Inti Creates. I was only at Capcom for three years, but I learned a lot there." Going along with Capcom's management to talk with Softbank’s management has given me the experience I need for managing Inti Creates. "During that time, I often spoke to the president of Softbank, along with Capcom President Tsujimoto - basically, management. We didn’t have titles as producers or directors, as mentioned, but basically I was told to lead the team. I was basically the person who produced the game.

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"After that, I served on the team for the PC port of the original Resident Evil PC. "At first, I worked as the programmer for Breath of Fire 2," Tsuda says. It was kind of like every title was co-shared by several people."Īround the same time Aizu joined Capcom, another of Inti Creates' cofounders - Yoshihisa Tsuda, director of Azure Striker Gunvolt for 3DS - took a job with the Osaka-based company as well. I was also was involved with other titles that were never released, so I can’t really talk about those! But basically, back in those days, we didn’t really have titles, so the people who created the concept of the game would direct the game, and other people would be directing as well with you. After that, I worked on Mega Man 7 as a designer and directed the team. "Capcom was the second company I'd worked at," says Aizu, "The first title I worked on was Mega Man X2, where I served as a concept designer. That’s why I interviewed at Capcom in the first place! At the interview, Inafune was like, 'OK, I’ll let you create Mega Man.'"Īizu moved to Capcom and immediately began working on the games he'd enjoyed until that point as an outsider.

mega man project zero zigma

"I was playing Mega Man games and really wanted to create one myself. "When I was at the, I was already a fan of the Mega Man series," admits Inti Creates president Takuya Aizu.

mega man project zero zigma

And in many ways, Inti Creates owes its entire existence to Mega Man. Perhaps he's not Mega Man's true father, but he's certainly been a loving foster parent, having taken responsibility for the character and franchise in the wake of original character creator Akira Kitamura's departure from Capcom.Īside from Inafune, though, no one person or group has been as deeply involved in the series' evolution as Inti Creates, a mid-sized studio of former Capcom designers who split from the company 20 years ago but soon returned to the fold, where they collaborated with Inafune on the best-loved Mega Man games of the '00s. If any one person could be said to be the father of Mega Man, it would be the outspoken Keiji Inafune.







Mega man project zero zigma